Project Final Fantasy 6: The Remake We Deserve
For years, fans (including myself) have begged Square-Enix for a real remake of Final Fantasy 6. Instead, we got a terrible mobile port/remake. As a life-long fan of Final Fantasy 6, when I first saw images of Octopath Traveler, the HD-2D graphics style immediately made me think of a real Final Fantasy 6 remake. This is an attempt to mix the styles of the two games together to give an idea of a modern-retro version of Final Fantasy 6 that still maintains the magic of the original game.
WARNING: Mild Final Fantasy 6 spoilers below!
This screen shows Terra climbing Mt. Kolts on the way to the Returner hideout. This screen comes from Olberic’s path in the demo. When I first saw the bridge, it was an instant throwback to FF6 (and so many others thought the same thing).
In this one, Terra is battling Magitek Armor in the desert around Figaro Castle. I’m sure the magic menus would be way better organized than this, but to match the source screenshot I stuck with fire spells.
Here, Sabin is wandering around the cave to South Figaro. The darkness and use of light could make for some great new secret areas in the caves.
This is a town under control of the Empire. General Leo is hanging out for good measure. The Magitek Armor makes sure that nobody can come or go during the occupation.
In this screen, Edgar and Shadow are battling the Ultima Weapon on the Floating Continent. This is one of the best fights in the game, with some of the best boss music. The Blackjack can be seen in the distance.
Here, we have the esper Tritoch at the top of the mountain behind Narshe. Umaro is out and about. This would be in the World of Ruin when the party goes back to Narshe to get Tritoch and meet Umaro.
Here is Kefka on the way to Figaro Castle to pay Edgar a visit. I pretty much love every scene with Kefka.
In this one we have Sabin, Shadow, and Cyan as they explore the Phantom Forest, right after Cyan’s family is killed. The HD-2D engine would make this area so cool to wander through, especially with the real-time lighting.
Sabin and Cyan are here meeting Gau for the first time on the Veldt right after jumping over Baren Falls. I know this scene takes place after a battle, but I liked the location here with water around the place they meet, similar to this image from the mobile version.
And finally, Locke has decided to go 1-on-1 with the Blue Dragon down in the depths of the Ancient Castle. Good luck, Locke!
Bonus – Final Fantasy VI Opening Credits (Octopath Style)
The intro here was done by Pete Mache, who shares my vision of a remake of FF6 with Octopath visuals. The work done here is so incredible that I felt it should be included into this project, with Pete’s permission of course.
Now, of course, I don’t think this would ever happen, but once again I can dream, right? What do you think? Would you like to see something like this get created in an official manner?