|Plague Road Review via Nintendo Insider
Unless I’m missing something integral, I can only say that Plague Road became boring and repetitive. I wouldn’t mind so much if I was grinding mobs to level up or mapping areas, but after so many deaths I found I just didn’t want to play any longer. Which is annoying because the game has a great aesthetic appeal, some interesting options and when it flows, it does so with verve. If I did miss anything, I can only lay blame with the tutorial system, because it doesn’t really do enough to paint a full picture for players.
|Review: Plague Road (Nintendo Switch) via Digitally Downloaded
For a game made by such a small team, Plague Road drips with genuine quality.
|Review: Plague Road (Switch eShop) via Nintendo Life
Plague Road is a valiant attempt at combining divergent concepts into a cohesive and interesting package. But as interesting as it may be to make the first roguelike base-building strategy RPG, it's missing a layer of depth to drive it beyond curiosity into the realm of compulsory design. There's plenty to like here, and if you're in the mood for a morose adventure down a bleak path to a ruined world this may be for you. If you're just looking to casually save the world from an outbreak, however, you may want to think carefully.
|PLAGUE ROAD NINTENDO SWITCH REVIEW via SwitchWatch
Plague Road feels like a case of a great concept but poor execution. I would love to see Arcade Distillery make a sequel or spiritual sequel to Plague Road but invest far more resources into it to make a truly memorable experience. It has all the elements that could make it great: a lovely art style, a tactical grid to move your characters on in the turn-based battle system, a variety of great characters to recruit, an interesting setting and a great concept for the story. However, it doesn't deliver on most of these elements as they don't feel very fleshed out and start getting repetitive. I personally love grid-based battle systems such as Fire Emblem, and I really like it when developers integrate that concept into regular RPGs such as in Koudelka on the PS1 or Ash: Archaic Seal Heat on the Nintendo DS. As a result, I got a decent amount of enjoyment out of this title, but if you don't already have a predisposition to such games, then you might want to steer clear of this one.
July 25, 2018 08:22:21 AM
|Oh god my eyes O_o
What the hell is this art style ? Is it relevant to the gameplay or story ? I'm so confused.
June 30, 2018 08:11:55 PM
|This art style is jarringly busy, and kinda ugly to boot.
June 29, 2018 03:16:21 PM
|I bought this for a dollar! I don't have high hopes but I'll play anything for a dollar...even if I'm the one paying.
April 30, 2018 10:13:40 PM
|In this game I ran around the woods looking for generic helpless survivors which I then forced to work in various random building in my village, encampment, random meddow, or whatever the hell that place was. When I did reveal who the survivors were they turned out to be anyone from a farmer to a freaking robot, because that makes a whole lot of sense. Oh yeah, I died a lot. Yes, this game looks good, but.... See I couldn't even continue on with that sentence, kind of like this game. I wouldn't recommend this game, but what I know?
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