Meatballsub has put a few hours into the release build of Fallout 76 on PC. Is it as bad as everyone is making it out to be?
Need to find a specific article quickly? Try searching our database instead.
This is going to be somewhat of a weird one today, as I’m sure that the last thing on any MMORPG player’s mind is to add complexity or overcomplicate resource gathering, but hear me out.
Today, we are talking interior design, and before you dismiss the notion whilst simultaneously revoking my man card, let me explain.
Many of the feelings I’m about to detail might be admittedly self-inflicted, but still, this is how my brain functions and thus here we are.
While this impression article will be very brief, rest assured, you can expect a detailed, full review of the game in the future.
Although I’ve been binge-playing World of Warcraft: Battle for Azeroth, it doesn’t mean that I don’t take issue with some of its core design choices.
On the N64, the RPG Oasis includes some truly stellar games, and a few we might rather forget ever existed.
The new Community feature is probably the best thing to happen to the game socially in years.
If the tightrope to success was thin for the Secret of Mana Remake, how much higher are the stakes for the Final Fantasy 7 Remake?
Battle for Azeroth has been out for about a week now and I feel like I’ve played enough to give a basic, preliminary overview of my feelings on the expansion thus far.
Before every game under the sun featured some sort of RPG mechanic, there was Parasite Eve: a unique action RPG released by Square in 1998.
Ugh, here we go again.