Being a teacher means you have a certain time of the year where you can both enjoy the weather and catch up on all the things you couldn’t previously do. It’s called “Spring Break,” and it’s fantastic. Except when those April showers force you indoors. Then it becomes a Spring Gaming Break, and this is what I have planned to play:
Dragon’s Dogma: Dark Arisen
Do you like getting mauled by ogres in tight spaces? Do you like expansive, class-based combat systems? Do you like traveling a vast open world with plenty of lore, mystery, and unexpected events? I hate to break it to you, but if you’re into all of those things and not playing Dragon’s Dogma: Dark Arisen, you’re probably missing out. Sure, the “getting mauled by ogres” part doesn’t sound all that fun, but the game makes up for it with thrilling chimera fights at night, risky saves and deft dodges, and more lines of pawn dialogue than you can shake a melee weapon at.
Wizard of Legend
I’m back in this game for one reason, and one reason only: completing the ridiculously high-risk, high reward one-hit runs that the game now grants players with its newest content update. Now that cursed relics can be temporarily purchased in the central hub, one of them being an “everyone dies in one hit” ability, previously drawn-out fights and arduous dungeons have turned into a speed-running delight, fraught with similar amounts of peril but for completely different reasons.
Can you make it to the end without taking a single hit? Can you find the right Arcana for a boss one-shot? Can you find any other equipment that might circumvent your vulnerable state? It’s good fun, and worth giving Wizard of Legend a second look. At the same time, playing through the campaign has been given a new dose of variety, with a new dungeon format, enemy types, and a Wind Mage to prevent things from becoming too much of a breeze.
Nelke and the Legendary Alchemists ~Ateliers of the New World~
I won’t lie, I’m a sucker for simulation games, despite their steep learning curve and punishing time-sinks. Is Nelke and the Legendary Alchemists a city sim worth investing into? You’ll need to read my review (coming next week) for further impressions, but let’s just say it’s good enough to keep me playing after said review has already been drafted.
Smashing the Battle
Ever since I groaned, but eventually came around to Animus: Stand Alone, I’ve become fascinated with the Korean independent development scene. Anyone can make a game, and there are a chunk of talented artists, programmers, and designers out there looking to join in and churn out quality content. Or, there are developers like Studio HG, extremely talented, one-man “teams” putting together games and throwing them up on the Switch eShop. While Studio HG’s next title, Metallic Child, looks more up my rogue-lite, action combat avenue, I was also very curious to see how Smashing the Battle looked, ran, and played on Nintendo Switch.
In short: it’s fun! There’s a definite mixture of skill-based objectives and pure mayhem here, and lots of customization and experimentation to be found with the protagonists’ battle suits. Sure, it’s not a game for all ages – one look at the character models and art should be enough of a hint – but it does satisfy an action-game lite feel on Nintendo Switch for a low price. Keep on the lookout for other impressions on titles like these in the future.
That’s what’s on my list for this weekend, though unexpected visits from friends and otherwise might change things! What are you looking forward to playing? Let us know in the comments!