Libra: World of Final Fantasy Maxima

Libra is a new series which will provide first impressions of games well before a review. As is the case with our formal reviews, these will generally be spoiler free, however some very minor spoilers could still lurk ahead.


World of Final Fantasy is a game that I’ve been interested in since its inception, though I avoided it at first due to its generally mediocre reception at launch. When it finally released on the Switch, I knew it was only a matter of time before I picked it up, which I did while it was on sale a couple weeks ago. While I’m only about 12 hours in so far, my impressions as of this point are…mixed at best. Here are a few thoughts based on my experiences thus far.

The Gist

World of Final Fantasy Maxima follows amnesiac twins – also monster-catching (Pokemon-esque) Mirage Keepers – on their journey to recover their memories, which are said to reside in the world of Grymoire – a fantastical world with tie-ins to many locations scattered throughout the Final Fantasy franchise.

+

  • The amalgamation of Pokemon-like mechanics set within the aesthetic framework of the Final Fantasy franchise is an interesting idea.
  • Loaded with nostalgia. If you’re a franchise fan, you’re going to be bombarded with familiar creatures, faces, sounds, and locations.
  • Lots of mirages (“monsters”) – many iconic of the brand – to choose from to do your bidding in combat.
  • The stacking mechanic adds on a layer of strategy to the combat, especially when playing in semi-active or active modes.

  • While it does a decent job of tying all characters and events together into a somewhat cohesive story, the twins are not incredibly interesting themselves.
  • As nice as it is to see familiar Final Fantasy faces and visit famous locations, such as Cornelia and Saronia, the segmented nature of the world makes everything feel a bit disjointed from the get go.
  • Very linear experience, and it (feels like it) takes forever to get going with the most basic of objectives.
  • UI is a bit cumbersome, making it difficult to easily compare mirages to each other, especially with their abilities.
  • Stacking and catching mechanics might be a little too complex for their own good. I haven’t found a need to frequently adjust my default stacks when facing new situations. Additionally, many mirages require a certain ability or item in order to be caught, which means a lot of backtracking to previous areas should you desire a complete catalog.

All things considered, I’m still curious as to where my overall thoughts will end up when I have more time to play. Be on the lookout for my World of Final Fantasy Maxima review in the coming weeks!

About the Author

  • Ben T.

    IT professional by day, RPG enthusiast by night. Owner, webmaster, and content creator for this site. Dog dad and fan of dark beers.

Ben T.

Ben

IT professional by day, RPG enthusiast by night. Owner, webmaster, and content creator for this site. Dog dad and fan of dark beers.

Switch RPG