Libra: Eldest Souls (Switch)


Eldest Souls is Fallen Flag Studio’s gloriously pixelated and thoroughly challenging Boss Rush action RPG. At first glance, these boss fights have much in common with other action RPGS that have Souls in the title, so you know the game has been on my radar. I’m glad to report that once I got into the game, I discovered exploration sequences between the fights that were full of story elements, evolving puzzles, items to find, and even branching paths leading to different bosses. These sections do alot to flesh out atmosphere, world building, and pacing of a game where combat is tense because you are always a mistake or two from death. I can already tell that Eldest Souls will test and retest your skills – and I have only fought four bosses at this writing! Let’s dig a little deeper:


The Gist


This is the game’s second boss, and his second phase is pretty cool!

I’m going to leave out a few of Eldest Souls’ significant plot points so I don’t spoil too much, but imagine a world where long ago the gods were conquered and locked away. Then imagine one of the gods – a malevolent one at that – took over the cathedral where the gods were imprisoned in and started subjecting them to twisted experiments. Eventually, this fallen cathedral became such a source of evil that humanity rallied together and attempted a great (and failed) crusade to infiltrate and abolish it. This is the part of the story where the player comes in, arriving as one lone soul who represents a last hope for humanity to overcome the horrors of the cathedral.

Now for the good stuff: the combat in Eldest Souls is intuitive and has lots of nice touches anyone familiar with the genre will appreciate. I particularly enjoyed the fact that fully charged swings of your obsidian sword will put you into a bloodlust state that means attacks leech life back. This is one of my favorite risk/reward mechanics in a melee action game: attack instead of dropping back to and you don’t need to heal anymore if you pull it off. Well it’s a good thing I like this mechanic because there is no other way to heal at first.

But that’s one of the cool things about Eldest Souls: you can respec at any time and different boss souls allow you to customize your moves with different effects, buffs, debuffs, combo moves, extra heals, etc. You will be able to customize your character to the playstyle that suits you the most for any given boss. You can respect on the fly if your old build isn’t suitable for the next challenge. I love this.

I want to be clear, I’m just scratching the surface of the combat and character development. I have so much to learn and discover that I am quite excited to see just how cool I can make my character. For now, know the first few hours of Eldest Souls deliver a lot of what I believe fans of the genre want from a stamina-based melee action title. I know the challenge will put some off, but if you are up for it, this little darling of an action RPG seems poised to take you to pixelated heaven.


It’s a great feeling to see the boss defeated screen, no matter how many times it happens.

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There is much that I already like about the combat, character development, and exploration. I am not very far into the game at this writing, but I look forward to enjoying it thoroughly. Some positive things that stood out in the initial few hours:

  • A variety of builds are available and character development looks intriguing.
  • The pixel art is just fabulous and looks great on-the-go or big screen.
  • You can restart a boss fight immediately upon death without any backtracking needed.

There was far less I disliked about Eldest Souls than what I liked. Still, I noticed a few things that players should be aware of:

  • The fonts are so small, playing Handheld or on the Nintendo Lite may be hard for some.
  • A few of the puzzles required me to swap my spec out multiple times to complete them, this seemed a bit cumbersome.
  • This isn’t a negative, but every fight in the game is a challenging boss fight. For some, this may be a bit too much to sustain as they grow more challenging.

I will be completing Eldest Souls and penning the review for the site, so we will have much more time later to get into the nuances of combat and boss design. Until then, keep hacking and slashing your way to victory.

About the Author

  • Clark Waggoner

    Loving life in the Pacific Northwest with my wife and autistic daughter. Writing about all things, but especially RPG Video Games, is a passion of mine. When I'm not gaming, I support the Fit Gamer community on IG, advocate for autism awareness, and run my own creative consultancy.

Clark Waggoner

Clark Waggoner

Loving life in the Pacific Northwest with my wife and autistic daughter. Writing about all things, but especially RPG Video Games, is a passion of mine. When I'm not gaming, I support the Fit Gamer community on IG, advocate for autism awareness, and run my own creative consultancy.

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