I remember relishing the whole idea behind a Dragoon in my countless hours of playing Final Fantasy IV as a child, so much that, in fact, it directly influenced my job decision when I jumped into the MMO Final Fantasy XI years later. And that is just a single (but impactful) experience with one job! There are many others that I’ve grown fond of over the years, and today, I’d like to share some of those with you.
Please understand that this is not a “best job” compilation, but instead is a list of my favorites down to the preferred, specific iteration (some jobs have evolved over the years). That, and we all know a “best job” article would boil down to the geezer known as Cidolfas Orlandeau and his Sword Saint / Holy Swordsman job making short work of just about anything else. I’ll be avoiding uber-powerful jobs for that reason, but I encourage you to follow suit with the concept behind this article by leaving your personal favorites (OP or not) below!
Dragoon - Final Fantasy IV
Later renditions often had a tendency to make the ability feel less impactful, take too long to perform, or both. Final Fantasy Tactics and the MMOs did it pretty well, but I’ll always be fondest of where I saw it for the first time.
Mystic Knight / Sorceror - Final Fantasy V
Machinist / Mechanic - Final Fantasy VI
I would have liked to have seen Edgar as a gun-wielding machinist in the vein of Balthier from FFXII or Mustadio in Tactics, but I suppose the sword/spear approach is more appropriate for a king to wield. Then again, said king has an arsenal of destructive gadgets that probably rivals some third-world countries, so take that for what you will.
Blue Mage - Final Fantasy XI
There, the Blue Mage can be anywhere from a jack of all trades, to filling the smallest niche possible, and everything in between. You could learn a vast array of abilities, but could only equip a certain amount at a time. Your chosen ability combination would directly govern the bonuses to your base stats, as well as passive traits, so it was really a multi-dimensional system in itself. Similar to the Mystic Knight in Final Fantasy V, it also donned a “far-eastern” aesthetic which was totally my jam.
Divine Knight - Final Fantasy Tactics
The Divine Knight is capable of crushing an opponent’s equipment from range while dealing damage, but it required the target to actually have equipment in those slots in order to work. In later versions, this was changed so that it also affects foes, such as monsters, that are never carrying equipment. While that addition does make the job more practical, it ruins the philosophy behind the design in my opinion. That said, I really am fond of the fantasy behind the class. A sword-based skill that can disintegrate equipment while inflicting heavy damage to the enemy is just totally cool in my book.
There are gobs of Final Fantasy jobs out there, and I only mentioned a few of them myself. What are some of your favorites, and why?
Editor. Indie Developer. Weight Lifter. Pit Bull Advocate. Tattoo enthusiast. Lover of Final Fantasy IV. All Around Nerd.
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August 3, 2018 08:59:33 AM
|I'm not sure I've ever played a final fantasy game. I was going to purchase one on steam but reviews said it was a bad port. This has made me more interested though, i'd love if one came to Switch. I bought the newest one for my son but I'm not a fan of the art style. Btw this website is wonderful :)
August 2, 2018 10:23:29 PM
|Dragoon, Black Mage, and Ramza Squire with a focus in two-handed ninja skillz...
August 2, 2018 05:46:35 PM
|Ninjas are badass in pretty every entry they're in. I also liked the Vampire Job from Bravely Default, which is similar to the Blue Mage. Dragoons always look cool.
August 2, 2018 03:55:15 PM
|I think I'm just super simple, but in FFT I pretty much just loved Ninjas. I ended up in one play-through with a whole party of them and the height and range combined with throw made for some nasty attacks early in each battle.
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